BattleTech: The Crescent Hawks' Revenge
DOS - 1990
Description of BattleTech: The Crescent Hawks' Revenge
In 1990, Infocom, Inc. publishes BattleTech: The Crescent Hawks' Revenge, a battlemech, real-time, licensed title game for the DOS system. Offering strategy genre, it is now an abandonware.
Captures and Snapshots
Comments and reviews
Epithet 2016-05-15 0 point
Ahh this brings me back. Just finished the first one... on yes.. my C64. lol it still works after all these years. lets just say im over 40 so the C64 is older then all my kids. who are all out of the house with kids of thier own. never picked this one up back in my teen days.. so this should be fun.
juxstapo 2016-01-12 0 point
Take "Very faithful to tabletop" all the way to "Uber faithful to tabletop". This game actually emulates **every** rule from classic Battletech, mostly transparently. Damage is shown as a simple percentage, but recorded just like the TT game, and persists across campaign sections, so you might find yourself redoing missions because even though you "won", your mechs took too much damage. Firepower for each chassis has a rather obfuscational adjective rating; light, moderate, heavy, brutal, incredible. Having your Javelin go from heavy close range damage to None comes as a bit of a shock until you realize that the game tracks ammo levels as well... having that same Javelin go from Hot to Shutdown to suddenly explode because the heat caused the missile ammo to cook off is also a surprise. (Like a said, it follows the tabletop rules to the letter). Surprisingly in-depth (if you're somewhat familiar with the original rules), a loooong two-part campaign with an engrossing story; and when you complete it, you're rewarded with permanent access to the Kell Hound's training grounds, where you can recreate any company sized engagement (12 units per side), using any mechs or tanks from the 3025 Technical Readout... totally awesome.
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