Caverns of Zoarre
Published: April 20, 2011 - Last update: November 2, 2011 - 132 downloads
- Alt name
- Dungeon of Mirador
- Year
- 1984
- Genre
- Role-Playing (RPG)
- Theme
- Medieval / Fantasy, Real-Time, Turn-based
- Perspective
- Top-Down
46 KiB
Description of Caverns of Zoarre
Caverns of Zoarre (also known as Dungeon of Mirador) is a game published in 1984 by , the theme is medieval / fantasy, real-time, turn-based. It features a role-playing (rpg) genre and uses a top-down perspective.
Some interesting info on this obscure Roguelike RPG from Balrog's page: "Here's an obscure Telengard clone for the PC, possibly written before Telengard itself was ported to MS-DOS. Released in 1984. Telengard-like in most ways, a historical footnote. [The author's response]: For what it's worth, this started out as a TRS-80 game, Dungeon of Mirandor, which never quite made it out. The TRS-80 market fell off a cliff about the time I finished it. Mirandor owed a lot, conceptually, to the DEC VAX 11/780 version of Telengard, which I'd played extensively around ?1983?. Zoarre was an expanded version, finished painfully at intervals over the course of a year or so. The "fight" handler was unduly tedious to program, and balked me for too long. I wrote Zoarre using the IBM BASIC Compiler, a renamed version of one of Microsoft's early BASICs. The compiler went through DOS and BIOS services for I/O, and was so unspeakably slow at updating the screen that I had to write assembly language routines for direct screen writes. Plus, it didn't support the new DOS 2.0 features like subdirectories... albeit this wasn't a major issue on the typical floppy-only system of the time. Anyway, the assembly language routines eventually made it out as a separate product, AdvBas, which was far more successful than Zoarre. AdvBas later went commercial, and started me on my career in writing tools for programmers. But, that's certainly a great deal more than you wanted to know. Anyway, it's nice to have a copy of Zoarre again. I'll bet it cranks along very smoothly on a Pentium. :-)"
Review by HOTUD
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Screenshots used with permission from MobyGames.com
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Trevor added this comment :
I have great memories of playing this game on my Tandy 1000SX around 1988. I didn't have any kind of manual, and it was actually kind of fun (though painstaking) to manually map out all 5 levels on graph paper. Coincidentally, each level fit almost perfectly onto one sheet.