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Gemfire

DOS - 1992

Also available on: NES - PC-88

Alt names
Super Royal Blood, SUPER ロイヤルブラッド, Royal Blood
Year
Platform
DOS
Released in
United States
Genre
Strategy
Theme
Fantasy, Turn-based
Publisher
KOEI Corporation
Developer
KOEI Co., Ltd.
Perspective
3rd-Person
Dosbox support
Supported on 0.61
4.6 / 5 - 10 votes

Description of Gemfire

The Imagination Series games are admittedly the worst of KOEI's games, and this first offering unfortunately doesn't bode well for the future of the series. In an amalgam of a plot involving dragons, wizards, and rival aristocratic families, play one of the four families who must regain control of the Gemfire and conquer the kingdom. In contrast to KOEI's classic games, commands in this game are very simplistic and the gameplay extremely simple. Good for beginners in the strategy genre, perhaps, but even they will wonder whether the game is worth playing at all.

Review By HOTUD

Comments and reviews

laca 2016-02-09 0 point

i really like this!!

Sioraf as Na Cillini 2015-02-13 0 point DOS version

The combat is very disappointing. While it's good that flank and rear attacks do more damage you don't get to decide how many men are in what unit; the AI automatically assigns them to cavalry, archers or infantry. Then there's the wizards. These units are by far overpowered even though the game's admittedly amusing opening sequence said that all magic is cursed now. I used a wizard to completely destroy an archer unit with one flank attack. You'd think they'd turn to face the wizard after the first hit and not just sit there for all 3 hits. Basically if both sides keep their flags whoever's wizard is the last one standing will probably win and for some reason while archers can only fire at units that are in the same line as them wizrds can shoot diagonally. When I first played the game I was winning a battle by a mile but then lost because the enemy captured my flag. I know it's a fantasy game but even in fantasy why should it matter who controls what flag when most of one army has been killed? Another thing; quality of troops isn't in the game at all. Troops don't gain experience either. Naval landings can't be done in the game which is a pity as it would make things far more interesting (even as far back as the middle ages there were naval landings such as the invasion of Korea by Japan) so provinces 4,8 and 26 can be used as simply provinces that get their agriculture developed and can send stuff to frontline provinces.

The overworld map should look familiar; it's essentially the UK. Just look at a map of the UK and you'll see the connection. Province 8 is basically Northern Ireland, provinces 9, 15, 14 and 13 are basically Wales (14 is even called Cardyf like the real Welsh city called Cardiff. 26, 25 and 27 are essentially the southwest of England (province 26 even being called Penzan like Penzance, a place in Cornwall). Province 28 is called Celsea like Chelsea which is a part of London and you guessed it, London is in the southeast of England.

Kinda like Lords of Magic the story calls for the families to unite to take down the evil King Eselred but instead they fight among themselves. In all scenarios the most powerful rulers are Erin and Ander in the north and Eselred in the southeast. You can only choose between 4 families in any given scenario and Lankshire (Eselred's family and what do you know, another thing that sounds like a real place in the UK) is never one of them.

Jorge 2014-08-04 -1 point DOS version

¿Hola amigo como hago para jugar este game en en win7 de 64 0 32 bits?

Good for snes 2014-04-14 -1 point DOS version

Had better graphics for snes. Plus you need to run the battles and other slow parts at abut 3x fast forward. Then you'll enjoy it for a while.

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