Description of Nemesis the Warlock
Here is the video game “Nemesis the Warlock”! Released in 1987 on Commodore 64, it's still available and playable with some tinkering. It's an action game, set in an arcade, licensed title, platform and comics themes and it was released on Amstrad CPC and ZX Spectrum as well.
External links
Captures and Snapshots
Comments and reviews
OK MILLENIAL 2022-11-23 0 point
The Imperium Of Men vibe is strong with this one.
Can't believe this is not WH 40K!!!
fomo 2020-04-13 0 point
Very memorable game for me. Quite dark and dirty atmosphere created by the music. What really stood out at the time though was once enemies were killed they stayed on screen (think persistant corpses nowadays.. it's the same thing). It was somewhat of a technical marvel at the time however, as it was probably one of the first games to be able to do this. Due to computingg limitations at the time, enemy (sprites) would often just disappear when you killed them. However in Nemesis, they stay on screen and the more you killed the more they would stack up on top of each other. The game incorperated this ffeature into it's gameplay by making it a necessity to kill so many as to create a walkable ladder out of the corpses in order to traverse high around the levels like a ladder or ramp basically. Dark, but cool lol. Music was decent too... Don;t think it was Rob Hubbard or Martin Galway who were probably the top musicians at the time for the 8bits (c64) but I think it was someone who was equally as talented if I'm not wrong.. probably thouggh haha.
Wouldn't say it was a great game, but it did have it's own dirty charm in it's own way. :p
Mr Vampire 2019-02-10 1 point Commodore 64 version
A very tough game. Fantastic music (I actually have this on my music playlist) There's a slowness to the walking pace of the character that is part of the mood. The bodies don't vanish they just pile up. Finding the right place to moving to the next level is a bit of guess work though, sometimes you have to pile the bodies up to walk over them to get there.
MPTH 2018-07-28 0 point Commodore 64 version
I need to know which key-bind starts the game. It is Run/Stop, but what is the corresponding key on the modern day keyboard?
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Commodore 64 Version
Amstrad CPC Version
- Year: 1987
- Publisher: Martech Games Ltd.
- Developer: Creative Reality
ZX Spectrum Version
- Year: 1987
- Publisher: Martech Games Ltd.
- Developer: Creative Reality
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