Star Legions
Published: February 1, 2009 - Last update: April 2, 2011 - 429 downloads
- Alt name
- Krellan Commander
- Year
- 1992
- Genre
- Strategy
- Theme
- Managerial, Sci-Fi / Futuristic
- Publisher
- Mindcraft Software, Inc.
- Developer
- Supernova Creations
- Perspective
- Top-Down
4 votes
2 MiB
Description of Star Legions
To shortly resume Star Legions (also known as Krellan Commander), it's about strategy and managerial, sci-fi / futuristic. It was done by Supernova Creations in 1992. Feel free to download and try it!
Designed as a spin-off of Star Fleet 2 by Trevor Sorensen, designer of Interstel's classics Star Fleet 1 and 2, Star Legions is set in the same Krellan universe-- but unfortunately legal complications forced the designers to rename the game to this obscure name. It's still a great and complex space wargame, with an even broader scope as you can now control tactical strikes on the planets' surface. Lead the Krellan to victory in an all-out attack. Highly recommended, especially to Star Fleet fans. Note: Dr. Trevor Sorensen, author of the game, has kindly provided additional information as follows: "Star Legions was never intended as Star Fleet 3. [It] was a spin-off of Star Fleet 2 and was to provide an interim product until SF3 could be completed. The basic premise of Star Legions, i.e., controlling planetary assaults and invasions, was a module of Star Fleet 2. Star Legions just improved upon the concept and made it a stand-alone game, but otherwise it was basically the same."
Review by HOTUD
Captures and Snapshots
Screenshots used with permission from MobyGames.com
Comments and reviews
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Greenscreen added this comment :
I loved the concept behind this game--planetary invasion from entering orbit, defeating defense canons and shields to launching drop ships and slogging it out on the ground simultaneously in dozens of drop zones on a planet. I think it's the only strategy game to really tackle invading a planet that made one feel like they were invading a planet.
Its weakness was that there were no real variations in scenarios.