DOS - 1983
Description of Stargate
1983 saw the release of Stargate (also known as Defender II) on the DOS system. A action game, created by Williams Electronic Games, Inc. and distributed by Atarisoft. If you like arcade, download, install and enjoy Stargate!
Stargate, later marketed as Defender II, is a little-known sequel to Defender. The game added a few elements to the Defender gameplay including the inviso, some new enemies, and the stargate. The stargate gave you a quick escape route, and allowed the really skilled player a chance to get huge bonus points by flying into the gate with humanoids in tow. If you manage to bring in more than four, you will warp four waves forward. The inviso makes you invisible for as long as you hold the button down (and as long as you have any left) and also allows you to destroy any enemy you fly through with no damage to you. Although the gameplay remains as addictive as ever, I found Stargate harder to control than Defender. Doubtless this is due to the addition of new features like the inviso which require key presses to activate, but it still doesn't feel very intuitive. Keeping the keys pressed also gets tiresome after a while - but maybe I'm just not a good enough arcade player to feel accustomed to it. It is still arguably better than the old method in Defender which requires you to fly out of the playing field entirely to activate secondary weapons. If you enjoy the original, you will probably like this sequel too. It just doesn't grab me the way Defender does. Recommended.
Review By HOTUD
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
El Conquistador added this comment on 2014-05-23 :
I LOVED Stargate. Spent SO much of my hard-earned money on this game in the arcade before I got good. By the time I was done, I could play one (two quarters, 7 lives) game for 7 or 8 hours. I recall it took approximately 1 hour to get the first million points, then ~45 min. for each subsequent million. My high score was around 10 Million. My favorite version of the game was one in which the arcade owner modified the fire button programming so that holding it down produced rapid fire. Although you would accidentally kill humanoids sometimes due to the rapid fire feature, it was still a fun addition.
On a related note, "El Conquistador" was my name across the top of the leader board when I held the high score on that machine. What is amazing to me is that there were better players in my city, mostly college kids. I was a middle school kid on summer break, so I had time. What college student had 8 hours to sit in an arcade?
Texcentric added this comment on 2013-07-13 :
This was my all-time favorite video game back when I still played video games. I never understood the appeal of Asteroids which seemed tedious in comparison. Stargate was like Robotron on steroids. The accelerated pace of Stargate required the full engagement of both hands along with quick reaction time & was not conducive to cigarette smoking.
OM added this comment on 2013-02-07 :
...This one tanked in the arcades because Williams' tweaked with the control response and made the fighter sluggish. They also removed the glitch/bug/feature where if you let off the smart bomb and shot forward at max thrust you'd kill the landers that were on the next part of the screen you flew through. Put a Stargate next to a Defender, and you'd see one quarter dropped in a Stargate for every hundred in a Defender. Arcade I worked at when Stargate came out actually ordered the conversion kit and changed it to a Defender before the first six months were done. Thing was so damned unplayed that the console didn't have any cigarette burns on it!
nickmap added this comment on 2011-01-13 :
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