The Ancient Art of War in the Skies
DOS - 1992
- Alt names
- The Ancient Art of War in the Skies: The Fun World War I Strategy & Action Game, The Ancient Art of War in the Skies: Strategie & Action des Ersten Weltkrieges in einem neuen Spiel
- Action, Simulation, Strategy
- Editor / Construction Set, Flight, Historical Battle (specific/exact), Shooter
- MicroProse Software, Inc.
- 3rd-Person, Side-Scrolling, Top-Down
Description of The Ancient Art of War in the Skies
The Ancient Art of War in the Skies (also known as The Ancient Art of War in the Skies: The Fun World War I Strategy & Action Game, The Ancient Art of War in the Skies: Strategie & Action des Ersten Weltkrieges in einem neuen Spiel) is a game published in 1992 by MicroProse Software, Inc., the theme is flight, historical battle (specific/exact), shooter, editor / construction set. It features a action, strategy, simulation genre and uses a 3rd-person, side-scrolling, top-down perspective.
In 1992 MicroProse published the brothers' last game in the series, The Ancient Art of War in the Skies, which disappointed fans because it introduces arcade elements into the game, isn't as deep as its predecessors, and is riddled with bugs (sounds familiar?).
Although it's not the perfect ending to a great series, The Ancient Art of War in the Skies nevertheless offers hours of fun with a staggering number of scenarios, plus cool digitized voices of your opponents. Opponents you will face include Kaiser Wilhelm II, General Foch, Lord Kitchener, Sun Tzu / Albert Ball, George Guynemer, Oswald Boelcke, Lou P. Deloupe, Baron Manfred von Richthofen (aka The Red Baron), Rene Fonck, Mick Mannock. Wingman AI is none too bright, but they do help you out in tough times.
Overall, not a stellar finish to a classic series, but is still worth a look especially for casual strategy gamers who don't mind arcade elements in their games.
Review By HOTUD
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
A Wise Old Man added this comment on 2013-02-19 :
MicroProse used to promise a bug fix disk on their website, but never came through on the promise. A couple of the bugs could be fixed by changing two hex addresses in a data file, but that wasn't enough to keep it from either crashing or suddenly having your video go haywire. The game wasn't as fun as AAOW, so it didn't sell as well, and canned a planned "Total AAOW", which combined all three games into one big game that would have predated Command & Conquer insofar as wargames with micromanagement that didn't ruin gameplay would go.
TiagoSoares added this comment on 2012-06-06 :
I constantally asked a word from the manual. Does anyone knows how to bypass this?
loop added this comment on 2011-05-28 :
I was looking this game for many time. Thanks
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