X-Men II: The Fall of the Mutants
DOS - 1991
Description of X-Men II: The Fall of the Mutants
A good action/strategy blend, the RPG-style top-down view in this game is replaced by a side-scrolling view when combat starts. Many strategic elements are still present (choose a hero to disarm traps, etc.), but they pale in comparison to the fun arcade mode where you get to use cool X-men powers. The game is also highly replayable, since new mazes can be generated, and you can pick 5 heroes for any session from a pool of 25. Plus, you can download the scenario editor below to create your own scenarios.
The bottom line: if you are fan of the X-Men, or crave a well-balanced superhero RPG/action hybrid, X-Men 2 is a must-have. Two thumbs up!
Review By HOTUD
Captures and Snapshots
Comments and reviews
Another Wise Old Man 2013-02-23 6 points DOS version
***Diagonal movement can be useful during occasions where there is an open spot diagonally from your group, who are walled in. You can move to that diagonal spot and keep moving onward.
****If an object, a tree branch or truck for instance, blocks further movement, making a flying character(Rogue, Phoenix, Marvel Girl[Jean Grey], or Archangel) the leader will allow the whole group to pass through it.
1,2,3,4,5 - choose the 1st-5th character in order
arrows - movement
Page Up - strong attack*
Page down - weak attack**
Home - flying character ascends
End - flying character descends
+ climb obstacle
J - join next character chosen in combat(basically an ai assist for the other character)
P - pause
*Wolverine - upward slash, Psylocke - psychic attack, Colossus - left punch(longer range), Rogue - kick, Longshot - throwing dagger, Shadowcat - kick, Nightcrawler - jumping kick, Phoenix - invisible attack(as powerful as Psylokes psychic attack), Dazzler - light projectile, Havok - plasma projectile, Cyclops - optic blast, Marvel Girl -projectile(possibly a phoenix fireball) , Beast - low kick, Archangel - feather fletchettes, Iceman - ice projectile
**Wolverine - normal slash, Psylocke - kick, Colossus - right punch, Rogue - punch, Longshot - kick, Shadowcat - punch, Nightcrawler - punch, Phoenix - punch, Dazzler - kick, Havok - plasma punch, Cyclops - punch, Marvel Girl - kick, Beast - punch, Archangel - wing slash(may as well be another punch), Iceman - punch
First letter of each command. Press an arrow or one of the diagonal movement keys to move or attack in that direction.
"You're my type baby...a woman!" - Larry - 3 Stooges - Three Arabian Nuts
A Wise Old Man 2013-02-23 4 points DOS version
Before the game:
First letter of each command to get through the first few screens
F2 - cuts off the music at the title screen
Enter - gets through the beginning screens by selecting all the default(red) settings,cuts off the Uatu screen, and selects characters
1,2, or 3 - picks a stage after character select
arrows - normal movement
Home - diagonal up-left movement***
End - diagonal down-left movement***
Page Up - diagonal up-right movement***
Page Down - diagonal down-right movement***
Enter - select between using all mutant powers or not*
Spacebar - side or round combat**
+ - choose a movement formation
E - swap character placement
R - restore saved game
S - save game
T - displays time that has passed by
P - pause
L - choose lead character
* When this is turned on, and the following are made leaders, the following effect occurs:
Shadowcat - can walk through walls(starts losing energy and then health the longer the trek through the wall)
Nightcrawler - can teleport to the other side of a wall(again, depending on the size of said wall, loses power and health)
Phoenix, Colossus, Cyclops & Havok - breaks walls, but only if it's an outside edge, and not next to a piece already broken.
As a further side note Shadowcat and Nightcrawler may start to take the others down with them.
**Guessing most would figure out what side combat is, since you default on it. If not(such as accidentally pressing spacebar before your first battle), side combat is side view action. Round combat is a turn based form of combat that makes use of character portraits moving around a 6x3 grid.
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