SNES - 1995
Description of Chrono Trigger SNES
Final Fantasy may be the most revered JRPG franchise (or DragonQuest, depending on who you ask), but few titles, RPG or otherwise, enjoy the love and adoration that Chrono Trigger receives.
Chrono Trigger takes full advantage of the SNES's 16 bit color pallet to feature rich and detailed environments and an endearing cast of heroes and villains designed by Akira Toriyama (Doctor Slump, DragonBall Z). Yasunori Mitsuda's emotional compositions accentuate many of the memorable and atmospheric moments of the game while only rarely overshadowing them.
Chrono Trigger is a very easy, very light-weight, JRPG in many regards. Lack of random encounters or a need to grind to progress make playing the game a breeze, and the story advances at an even and natural pace. It is a great introduction to RPGs, though some gamers might find it too easy. In many ways, Chrono Trigger is a visual novel that effectively uses an RPG as its interface.
Stand-out features are characters' combo moves and auto-levelling of inactive party members. As they advance, characters unlock special techniques and abilities which can combine with other characters'; this feature does not rely on 'accidentally' discovering combinations, and all combos are all made apparent from characters’ tech lists. Unlike some games with more characters than open party slots that force you to swap out characters to ensure you don't have under-leveled party members (Final Fantasy VI), Chrono Trigger makes sure your least favorite characters don't end up Scrappies by keeping them at about the same level as your active members.
The most beautiful part of Chrono Trigger is its story; many gamers will harp on about their favorite moments or the moments that made them cry. It's been said “You can only play Chrono Trigger for the first time once”, so I'll avoid spoilers and leave it at that.
Review By Alexander P.
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