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3D Ball Blaster

DOS - 1992

Alt names
3D Cyber Puck, 3D Cyberpuck, 3D Cyber Blaster
Year
1992
Platform
DOS
Released in
United States
Genre
Sports
Theme
Soccer / Football (European)
Publisher
Homebrew Software
Developer
Dungeon Entertainment
Perspective
1st-Person
3.3 / 5 - 10 votes

Description of 3D Ball Blaster

Discover 3D Ball Blaster (also known as 3D Cyber Puck, 3D Cyberpuck, 3D Cyber Blaster), an excellent game of 1992. With 1st-person perspective, the publisher Homebrew Software had wonderful ideas around soccer / football (european).

One of the more obscure shareware titles by Webfoot, 3D Cyberpuck is a decent futuristic sports game that utilizes good 3D graphics and fluid controls. Best described as a cross between hockey and soccer, your goal in the game is to maintain control over the magnetic ball and keep the opponent in check.

What makes the game a lot of fun are the many cool items you can use to make your opponent miserable, including portable walls, gravity wells, boosters, landmines, etc. The registered version (the one on this site, of course) includes network play and many more items to discover and use.

Overall, a unique and quite entertaining game, if a bit lacking in long-term play value due to the absence of tournament play or extensive player records. If you like futuristic, unique sports games, give this one a try. If you like neither soccer nor hockey, and have no penchant for arcade-oriented games that require quick reflexes and sharp eyesight, play something else :)

Review By HOTUD

Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

indstr 2014-02-11 0 point

Holy moly! I used to play this all the time and listen to the album "Green Day - Dookie"... So many memories of this

Ball Blaster 80s! 2013-05-09 0 point

Okay, 3rd post lucky..!!

Here's a VIDEO of the ORIGINAL (1985 Atari) BALL BLAZER game!
(After watching this, you'll understand my previous posts better..)

http://www.youtube.com/watch?v=qri5xavBdh4

Then, a link to a "remixed" version of the BallBlazer theme tune.
..by Romeo Knight, ft the Beastie Boys .. enjoy!!

Download this MP3 (right-click to save as, after it's loaded):
http://remix.kwed.org/files/RKOfiles/Romeo%20Knight%20-%20Ballblazer%20(feat.%20Beastie%20Boys).mp3

Ball Blaster 80s! 2013-05-09 0 point

Correction to previous post.
Here's a link re its Atari version -- I played it on an Apple ][
(It was called *BallBlazer* on the Apple)
http://atarieviewer.com/tag/ball-blaster/

In the image, the top view is the Purple player's view, "holding" the "ball"; you'll see the opponent, Red, to the right, and the travelling goal posts in the distance to the left.

The lower half is Red's view, showing Purple with the "ball" floating in front of it. (The Purple goal posts aren't visible from Red's position.)

Oh yes.. I forgot. There is a countdown timer for the game, too.
.. and whoever was the "loser" watched his view "spin" (albeit sequential 90degree turns!) in defeat!

BALL BLAZER ... 1984/85 - LUCASFILM GAMES!
(Before LucasArts)

Ball Blaster 80s! 2013-05-09 5 points

This BallBlaster / CyberPuck is a remake of an older - and much simpler - game, I believe it was also known as BallBlaster.

You either played against the computer, or against another player, split screen.
You, your opponent, and the ball "hovered" over the playing field, and the goals actually travelled back and forth along the whole width of the playing field.

You win when you're the first to score 5 goals.

Until you got used to it, the game was disorienting -- you could only move forward/backward/sideways, but NOT turning... You'd always face a cardinal direction. It would turn you "automatically" if the opponent passed you with the ball -- you always faced the ball within your "forward 90degree arc" (45deg L & R), even if it was at the other end of the field and you couldn't see it..!

Unlike this remake, there were no add-ons, no walls, no traps.. just a straight "first to five". You COULD "tackle", by knocking the ball out of your opponent's magnetic field.

with no tournament mode, winning a match meant you could play again against increasingly tough AI and the movement speed increased incrementally as well, which meant your reaction times had to stay sharp..!

I've not tried this remake, but it looks like the added flexibility of full 360deg rotation (plus the traps etc) would make it much more interesting.

Amon 2012-07-11 0 point

Weird game but fun nonetheless. 7/10

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