Akalabeth: World of Doom
Published: December 22, 2011 - Last update: March 8, 2012 - 3187 downloads
- Alt names
- Ultima 0, D&D28b
- Role-Playing (RPG)
- Medieval / Fantasy, Turn-based
- California Pacific Computer
- Top of the Orchard
- 1st-Person, Top-Down
Description of Akalabeth: World of Doom
If you haven't play Akalabeth: World of Doom (also known as Ultima 0, D&D28b) already, go ahead and download it now! Published in 1980 by California Pacific Computer, Akalabeth: World of Doom features role-playing (rpg) in a medieval / fantasy, turn-based genre.
Akalabeth is the very first Ultima. It was made by Richard Garriot in 1980 and he sold it in zip lock bags. It has been referred to as Ultima 0. All die hard Ultima fans must take a look at it.
Once it sets your stats, you start in a town. Press 'Q' to exit.
<- for west
-> for east
/ for south
In dungeons, those keys mean forward, left, right, and turn around,
'A' to attack in dungeons. No combat outside of dungeons.
Food is consumed at 1 unit per step on the outside, and .1 unit per movement in dungeons.
'S' to check your current stats.
No savegame feature that I can see
symbols that look like giant 'x's are dungeons single boxes are trees five linked boxes are towns(all with the same thing in them)
haven't found Lord British's castle yet. Everything of note that
can be entered can be entered by pressing 'x' climbing up and down ladders and dungeons can be accomplished by pressing x
There is no difference between Fighters and Mages, except that Mages have weaker combat abilities, but can use the mysterious Magic Amulet as a weapon.
Items in dungeons can be picked up simply by walking on them.
It's amazing how much Questron dungeon sequences resemble Akalabeth dungeon sequences. Garriot really did set the standard of the genre.
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Screenshots used with permission from MobyGames.com
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