DOS - 1991
Description of Catacomb 3-D
If you haven't play Catacomb 3-D (also known as Catacombs 3, Catacomb 3-D: The Descent) already, go ahead and download it now! Published in 1991 by Softdisk Publishing, Catacomb 3-D features action in a fantasy, shooter, fps genre.
Captures and Snapshots
Comments and reviews
Vren Lyet 2017-05-01 1 point
Am I the only one to notice that in this version of the game, the boss at the end is called Grelminar and you're actually rescuing someone called Nemesis whereas, in the three following games, Nemesis seems to be the culprit (who looks exactly like this Grelminar dude in this game).
Once you defeat the final boss in Catacomb 3-D, you blast your way through a wall behind the throne and find someone inside a glass tube or something; upon "picking him up" he greets you by saying his name was Nemesis and asking you whether you got a towel...
The final map even has the title "Grelminar's Lair".
This is very confusing... ;)
Crazy Redd 2017-02-14 1 point
The middle child between Carmack's other ray-casting shooters, Hovertank 3-D and Wolfenstein 3-D, Catacomb 3-D is the first true FPS game by every definition. It's a marvel that this game was distributed free as part of a gaming magazine subscription.
Weapons? We don't need no stinking weapons... Not when you can launch magic missiles from your hand just as fast as you can mash the clicker. The charge up attack is useless, as spamming the basic energy blast provides more net firepower. Lightning bolts are more of a convenience for when your finger gets tired from constantly spamming energy blasts, and the nukes are almost useless as they fire in every direction, of which only one can you actually see. There are way too many health potions.
*Orcs: 3HP, not a threat at all. Let em watch your kids, they'll never catch em.
*Trolls: 10HP, Not as tough as they look, but don't let them group up against you.
*The Bat: 1HP, Barely present in the game, and not dangerous unless you turn a bad corner right into a crowd of them.
*Mage: 5HP, These guys shoot back and move constantly. Another rarely seen enemy.
*Red Demon: 50HP, Appearing in the final levels of the game, these enemies are bullet sponges. To makes things worse, they are usually in groups. You'll burn through all of your saved up lightning potions, and then put your index finger in a cast from clicking 50 times for each kill.
*Nemesis: ??HP, A good boss fight to be had.
-Level Design (3/5)
A departure from Wolfenstein's tight narrow corridors, Catacomb is more-a-less a series of boxed rooms and wide halls. Catacomb always provides plenty of space for multiple enemies to advance on you at once. Four key types can result in a little bit of Easter egg hunting and back tracking. Secrets are easy to miss unless you are determined enough to fire at every wall you see. Some of these secrets reveal short cut portals if your wanting to skip ahead through the game. The game progresses linearly until you reach a hub, in where you are tasked with searching each of the 4 subsections for one of the games many hidden portals to advance onward.
Controls are customizable and simple. An autofire option would have saved me some physical pain, but it makes sense that one was not included, as there is no ammunition limit.
There is one track that plays during game-play. It's a short loop composed by Robert Prince, and it was also present in some levels of Commander Keen Episode 4.
3-D raycasting and texture mapping blew most other games of the time out of the water. All of the sprites and textures are cartoonish and pleasant to look at. The protagonist inexplicably has what looks like a flat top mullet... I'm willing to bet he was wearing Zubaz too. The environment is sparse of defining features, but there is a text line that tells you what kind of location you are in, so some imagination is required.
Total Score: (3/5)
Difficulty: Low (Even on Hard)
Frustration: Rare (Don't get lost in the labyrinth level)
Worth Beating: Yes
Replay Value: Yes
*Don't skip ahead too many levels when you should be stock piling thunder bolts and potions for the demon levels.
*Don't just shoot your way around every corner because you might accidentally destroy items.
*After you have picked up the items, THEN go shooting around every corner just in case there are secrets.
*Wait for the enemies to come to you. Rushing into a room can get you surrounded.
*Save your health potions until your on the brink of death, to avoid over consumption.
*Save your thunderbolts for the Demon levels.
*Don't get lost in the labyrinth level.
ken 2016-04-27 1 point
i remember going to Babbages and buying this for 2.95 it was actually what got me started playing fps. the modern shooters now focus on open areas and massive arsenals. my friends and I miss the day of actually of a maze with surprise encounters popping up.
ml2mst 2014-04-30 0 point DOS version
Looks like an early release of The Catacomb of Abyss by Softonic.
prasa 2013-12-02 0 point DOS version
i like to play this old style pc game for the first time. i am eager to write like that game as well. to make inspire myself, i search for old style games.
OM 2013-02-01 0 point DOS version
...It was Id's predecessor to W3D, using an early version of W3's engine. Tended to crash on faster 386s, so most people just downloaded and played the demo. Sales on it basically sucked, but Id got high praise at the various trade shows and from the various trade rags. Had this been fully VGA, it would have done better. The demo only worked right on CGA, although EGA support was built in.
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