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Hero's Quest: So You Want To Be A Hero

DOS - 1989

Alt names
英雄傳奇, Quest For Glory: So You Want To Be A Hero, Hero's Quest I: So You Want To Be A Hero, クエスト・フォー・グローリィ
Released in
United States
Adventure, Role-Playing (RPG)
Medieval / Fantasy, Real-Time
Sierra On-Line, Inc.
Sierra On-Line, Inc.
4.25 / 5 - 17 votes

Description of Hero's Quest: So You Want To Be A Hero

Discover Hero's Quest: So You Want To Be A Hero (also known as 英雄傳奇, Quest For Glory: So You Want To Be A Hero, Hero's Quest I: So You Want To Be A Hero, クエスト・フォー・グローリィ), an excellent game of 1989. With 3rd-person perspective, the publisher Sierra On-Line, Inc. had wonderful ideas around medieval / fantasy, real-time.

Comments and reviews

Hero from the Quest 2014-10-20 0 point

I played the hell out of this game for years and the most amazing part was being able to import your characters throughout the series. Yes you can start as a magic user and gimp to have all skills which makes the game a lot more fun! TRI-CLASS BABY! Import to the 2nd game will glitch and allow you to start as a paladin! Get the whole series!

follier 2013-11-20 0 point

I played this game many, many times. The repeat playthrough is, for some reason, fun every time.

The music, lore, and humor sticks with you. My love of cultural-references, puns, and mythology stem in large part from this game and its sequels.

In the off-chance that the creators of this game ever read this, thank you. Your creation has given me a lot of joy over the years. Thank you.

von player 2013-08-23 0 point

Don't play qfg5. It's maldeveloped. Try the origional article first, if you have any interest in typing, and entering your own actions. The VGA features, and point and click and menus are a fine developement, but if you want an origional experience, the text entry is the way to go.

S. 2012-06-05 0 point

if i remember correctly u can choose magic user and spend ur points on thief skills. u start off gimp in both things that way but u can train it all in-world...

dingo 2011-04-23 5 points

A wonderful game!!!
It combined the then-classic graphic adventure genre of Sierra (King's Quest) with a character-developement system of pen-and-paper RPGs. This in itself was WAY beyond time.
But Lori-Ann and Corey Cole, the designers (look out for their "School for Heroes" on the Internet and the Shannara computer game by them) put it into a well-formed background with consistent magic and lore system, spiced it with creatures of mystery and wonder and many, MANY in-joke, puns, and other humourous references.
It is quite a different game as magic user, thief or warrior, more so than the other games of the series - which was planned to have four installments for each classic element (V, Dragon Fire, is not yet abandonware; III, Wages of War, was put in the middle and doesn't deal with a specific element).

Frankly, I like the EGA version better than the VGA version; but as all the other games beginning with III are VGA games, you might want to play it in the VGA version. A VGA version of QFG2, Trial by Fire, was made under license by AGD Interactive and is freeware.

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