DOS - 1984
Description of Styx
Another excellent classic from Windmill Software, Styx is an enhanced clone of Taito's Qix that allows diagonal drawing.
For anyone who is unfamiliar with the Taito classic, here's the basic scoop: you play a marker, who has the ability to draw Stix. To claim the field, you need to use the Stix and draw squares and rectangles that connect to the outer wall or other rectangles. Once you start a rectangle, you can't stop until it's done, or the Fuse will come up and get you.
When you make a complete shape, a pattern fills it, signaling your claim. To pass the level, you need to claim 65% of the field. Other enemies plague you, including Sparx that follow the lines and try to shock you, and the always moving Qix, the helix that'll fry you if it touches an uncomplete rectangle.
More than any other Windmill Software games, Styx is a very faithful clone of the arcade original that Qix fans will immediately recognize. Needless to say, the ability to draw Stix in diagonal direction makes the gameplay more interesting-although not necessarily easier since the Sparx are also more numerous and move much faster.
Overall, a great classic that is highly recommended for Qix fans. Two thumbs up!
Review By HOTUD
Captures and Snapshots
Comments and reviews
Laurent 2016-12-18 0 point
I think it is the original one but not working with me. Pb of screen...
doc 2014-08-21 0 point DOS version
use the cursor keys and F1 - took me ages to find out about F1 !!!!! space pauses
OM 2013-02-07 0 point DOS version
...Another Qix clone. Lab I used to manage had this on the proctor's station, and when the department chairman demanded that all games be removed from all work systems, every one of the proctors and two TAs turned in their resignations. The chairman - actually a nice guy, just misguided - had to rescind the edict and call everyone who quit to beg them to come back. I also threw on a couple of ASCII-based D&D games, and this one FPS take on Pac-Man that's floating around here somewhere. Didn't interfere with their proctoring, and actually kept their eyes on monitoring the testing network, as the games were loaded over the network and would crash if the network did.
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