DOS - 1991
- Alt names
- Twilight: 2000 - Role-Playing in the Aftermath of World War III, TW2000
- Released in
- United States
- Role-Playing (RPG), Strategy
- Licensed Title, Post-Apocalyptic, Tank
- MicroProse Software, Inc.
- Paragon Software Corporation
- 1st-Person, 3rd-Person, Isometric
Description of Twilight: 2000
Paragon's last game is one of the best RPG / strategy hybrids ever produced, with excellent AI, lots of gameplay options, and outstanding character creation and tactical combat module that features all sorts of realistic factors and modern weapons. Set in a post-apocalyptic world, Twilight 2000 puts you in control of expert army squad sent to various peacekeeping missions around the globe. Tactical, financial, and personnel decisions all combine into an addictive game that foreshadows Sir-Tech's Jagged Alliance years later.
Review By HOTUD
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
Varkman 2013-08-21 0 point
My parents played the role playing game. This game itself was lackluster, but you could create characters for the paper and dice role playing game with this program.
Aawulf 2013-03-25 0 point
I loved this game when it came out. Definitely not for the kEwL dEwDz who will be confused by the necessity to read.
Bob 2013-02-25 0 point
Incredibly complex and unique. Not for the casual gamer.
Excellent idea hindered by the technology of the time and some design flaws. In a way could be considered a cross between Jagged Alliance and Fallout. (the good fallout games not the fps)
ixtlan24 2012-04-08 0 point
in Vista or Win7 try D-Fend Reloaded DosBox...that'll do the trick :)
Drew897 2012-03-06 0 point
Is there any way to play this game on the Vista operating system? Having trouble running it on there. Thanks.
stygianumbra 2010-01-24 5 points
Horrible then, horrible now. If you like expending 60-70 clips and hundreds of 30mm and 40mm grenades to kill 13 or so people, this might be the game for you. It is fun up until you start encountering hoards of enemies, which wouldn't be a problem if a soldier with high rifle skills could hit things better than none at all, but they can't. When your generating a character, initiative seems to be randomly determined so you could have 2 identical characters with a 6 and 1 initiative. So after you have re-created your soldiers 500 times to get them right and start playing the game, you dump it after realizing that it is not fun to play. You might be able to forgive the repetitiveness if someone could explain why a veteran marine sniper can't even hit a shot reliably from 100m away with a 50+ rifle stat using a PSG-1 maybe I could play it. Your only option if you MUST play this game is to save every time, before you go somewhere and if anything happens reload because it is mostly random. Use a lot of grenade launchers too, seem to work a lot better at actually killing anything.
Grad the Implaler 2009-04-04 0 point
I spent weeks playing this game. Once you figure everything out it is addictive. Many of the weapons used in the game are still current.
GnomeLeveler 2008-04-25 0 point
My God, this game is so confusing! I remember repeatedly creating characters, tricking them out to my heart's content (there is a really intricate character development system) and then I'd venture out into the world and be completely baffled as to what I'm supposed to do or how things are supposed to work. Ugh.
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