Ultima VI: The False Prophet

Published: February 1, 2009 - Last update: September 21, 2011 - 1823 downloads

Alt names
創世紀6, ウルティマVI 偽りの予言者, Ultima VI: Itsuwari no Yogensha, Ultima: The False Prophet
Year
1990
Genre
Role-Playing (RPG)
Theme
Medieval / Fantasy, Turn-based
Publisher
ORIGIN Systems, Inc.
Developer
ORIGIN Systems, Inc.
Perspectives
3rd-Person, Top-Down
4.43 / 5
7 votes
Download (2 MiB)

2 MiB

Description of Ultima VI: The False Prophet

Ultima VI: The False Prophet (also known as 創世紀6, ウルティマVI 偽りの予言者, Ultima VI: Itsuwari no Yogensha, Ultima: The False Prophet) is a game published in 1990 by ORIGIN Systems, Inc., the theme is medieval / fantasy, turn-based. It features a role-playing (rpg) genre and uses a 3rd-person, top-down perspective.

Captures and Snapshots

Screenshots used with permission from MobyGames.com

Comments and reviews

#3409

DavidT added this comment :

This game gives you tears of joy. It is so deep, so fulfilling, an entire world to immerse yourself in and to learn so much from. Live it.
Some of my utterly happiest memories were spent in playing it and completing it, then going back to discover even more. I score it Ten out of ten and encourage anyone of any age to persevere with it.

#3035

Itoo added this comment :

This is an unrestricted, non-linear, open world, with a few simple missions and plenty of side-quests. I couldn't get my daughter to play Ultima 4 to save my life, but this one she played with. Nearly all the objects can be taken, fights can be evaded, and you really can't die. Every character has a very unique portrait and personality, and most are somehow interconnected with someone else either for mainline plot or side-skits.

Since each of the characters is a unique personality with a unique contribution to the plot, you learn a lot about how people think and behave, their motivations, goals, and quirks similar to reality but on your own time and without having to go out and meet 100 people and further get to a point with those people where you can interview them. In Ultima you are the Avatar, and everyone is generally more than happy to answer your questions.

Although I couldn't get my daughter to play Ultima 4, Quest of the Avatar, I was still able to teach her some of the Ultima moral system through this game. You still have to go around visiting the shrines, they still give you moral advice, and the characters in each of the eight towns still teach you about their particular virtue as you interact with them. The Ultima series in general is great for personal character development, by acting as the hero in the game, you build the hero you are in real life.

As with most Ultima games, its best to take notes. There aren't any "you are here" signs or mission summary statements to keep you clued in on anything you might be doing, major plot or minor plot.

#1234

Mike added this comment :

easily the best game of the entire Ultima series. incredibly detailed and HUGE world! you can spend literally a months just exploring it and talking to citizens of Britannia without even thinking about the main quest.

the game is very open, and it's rare that you find a game crafted with this much care. this was groundbreaking in so many ways when it came out. it re-defined the RPG. set a new standard.

the feel of this game is really something special, and i wasted most of my childhood playing it. i finally beat it recently. it's not that i couldn't have when i was younger, i just never bothered trying. there was just so much other stuff to do i didn't care.

#1173

Dungy added this comment :

For more information on the Ultima series, check out http://codex.ultimaaiera.com/wiki/Main_Page

 

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