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Virtual Reality Studio 2.0

DOS - 1992

Alt name
3D Construction Kit II
Year
1992
Platform
DOS
Released in
United States
Genre
Educational
Theme
Editor / Construction Set, Graphics / Art, Math / Logic
Publisher
Domark Software, Inc.
Developer
Incentive Software Ltd.
Perspectives
1st-Person, 3rd-Person
4.5 / 5 - 4 votes

Description of Virtual Reality Studio 2.0

In 1992, Domark Software, Inc. publishes Virtual Reality Studio 2.0 (also known as 3D Construction Kit II), a graphics / art, math / logic, editor / construction set game for the DOS system. Offering educational genre, it is now an abandonware.

3D Construction Kit 2 (3DCK2) is a great sequel to Incentive/Domark's 3D Construction Kit, released a year earlier. As with the first title, 3DCK2 isn't really a game but a powerful application that lets you create 3D action/adventure games. The engine is powered by Freescape, Incentive's acclaimed game engine that anyone who has played 80s classics Castle Master or Driller, or any other Incentive game is familiar with. 3DCK2 allows you to create a 3D world by building objects, then positioning them accordingly. For example, a house can be made up of a cube with a pyramid-shaped roof. Add a door and windows, and you've got your own virtual bungalow. You can also inspect your work from any angle, at any time, by simply walking or flying around the area it's in. With enough time and patience, you can actually design an entire town, complete with the insides of every building. But a 3D game isn't a game if it's just a pastiche of different virtual environments, and here is what makes 3DCK2 much more superior than simple 3D applications. As in the first Kit, 3DCK2 lets you write the entire game using a special language which can be accessed on the Conditions menu. The language is similar to BASIC, but customized to 3D games. You can control things, enter doors, pick up objects, display messages, and write complicated routines and characteristics for each object to your heart's content. When you are done, you can then save your game with the compiler provided. This allows the game to function separately from the program so you can give copies to your friends. And it'll be just like a real Freescape game, with a plot, goals and missions, whatever you want - they won't be able to edit or alter anything. Overall, 3DCK2 improves upon the first release with many more options, a much more user-friendly interface, and most importantly, sharp 256-color VGA graphics. If you ever want to create your own 3D game, you'd be amazed at what this small 1992 application can do. Two thumbs up, way up!

Review By HOTUD

Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

#4819

Anon added this comment on 2012-10-13 :

@3622 UnrealEngine4 isn't id... you certainly grouped them together as such. Watch your context. Also, check out an 1983 title "I, Robot" for probably the earliest polygonal game. I think Carmak fathered our current era of meshes with textures rather than the early attempts of display magic and trying to cope with limitations. He didn't innovate the early 3d design, but then again the method as it was known is not around anymore.

#3622

iPadCary added this comment on 2012-05-28 :

Just finished reading an article in WIRED about UnrealEngine4 & how they slather John Carmack/idTech's ass as being "The Father Of 3D Graphics" in the 90s ....

How soon they forget Incentive Software's wonderful flatshade polygonal 3D engine "Freescape" -- IN 1987 !!

#1055

John added this comment on 2010-11-21 :

http://www.lemonamiga.com/games/docs.php?id=5

The scripting language isn't too different from the previous 16-bit version, so this Amiga manual for 3D Construction Kit should suffice. The 8-bit versions have a truncated scripting language due to limited memory. Even though you might find a better manual online, they are usually for Amstrad/Spectrum/Commodore 64.

#411

Tony added this comment on 2009-03-18 :

Where can I get the Manual?

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