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Virtual Reality Studio 2.0

DOS - 1992

Alt name 3D Construction Kit II
Year 1992
Platform DOS
Released in United States
Genre Educational
Theme Graphics / Art, Math / Logic
Publisher Domark Software, Inc.
Developer Incentive Software Ltd.
Perspectives 1st-Person, 3rd-Person
4.33 / 5 - 9 votes

Description of Virtual Reality Studio 2.0

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3D Construction Kit 2 (3DCK2) is a great sequel to Incentive/Domark's 3D Construction Kit, released a year earlier. As with the first title, 3DCK2 isn't really a game but a powerful application that lets you create 3D action/adventure games. The engine is powered by Freescape, Incentive's acclaimed game engine that anyone who has played 80s classics Castle Master or Driller, or any other Incentive game is familiar with.

3DCK2 allows you to create a 3D world by building objects, then positioning them accordingly. For example, a house can be made up of a cube with a pyramid-shaped roof. Add a door and windows, and you've got your own virtual bungalow. You can also inspect your work from any angle, at any time, by simply walking or flying around the area it's in. With enough time and patience, you can actually design an entire town, complete with the insides of every building.

But a 3D game isn't a game if it's just a pastiche of different virtual environments, and here is what makes 3DCK2 much more superior than simple 3D applications. As in the first Kit, 3DCK2 lets you write the entire game using a special language which can be accessed on the Conditions menu. The language is similar to BASIC, but customized to 3D games. You can control things, enter doors, pick up objects, display messages, and write complicated routines and characteristics for each object to your heart's content. When you are done, you can then save your game with the compiler provided. This allows the game to function separately from the program so you can give copies to your friends. And it'll be just like a real Freescape game, with a plot, goals and missions, whatever you want - they won't be able to edit or alter anything.

Overall, 3DCK2 improves upon the first release with many more options, a much more user-friendly interface, and most importantly, sharp 256-color VGA graphics. If you ever want to create your own 3D game, you'd be amazed at what this small 1992 application can do. Two thumbs up, way up!

Review By HOTUD

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Comments and reviews

better than faggot 2018-11-12 -7 points

Neodumont, if you are going to rant about the sound editor, don't leave obscure explanations and linkless references to "the most sophisticated page". This means we all have to waste our time looking for whatever it is you are talking about. It also makes you a faggot, a particularly low-end one at that.
The following link has a copy with several files in the sound folder which may be the answer, but based on the faggot's shitty references we can't be sure.
http://www.stu-wilson.com/3DKit_Website/download.html
Also, look for the games more common name: "3D Construction Kit 2" or "3D Construction Kit ii".

NEODUMONT 2018-01-30 -2 points

At the most sophisticated page for the 3DKit series there is an updated file now available which contains the full sound editor.

Neodumont 2016-08-08 -1 point

This Version is crippleware as all other abandonware versions you can find on the net. The Sound editor does not work, cause there is one file missing in the package. Originally the retail vers. of the 3Dkit 2 included a great Sound FX editor. But its still an extremely sophisticated peace of software, the best VR Kit in its days and still fun to create something with it if you can get used to it. Beware of the bounding boxes !

fdisk 2016-02-24 1 point

manual:
http://ulozto.net/x4sPFW3E/3d-construction-kit-2-manual-rev2-pdf

Anon 2012-10-13 2 points DOS version

@3622 UnrealEngine4 isn't id... you certainly grouped them together as such. Watch your context. Also, check out an 1983 title "I, Robot" for probably the earliest polygonal game. I think Carmak fathered our current era of meshes with textures rather than the early attempts of display magic and trying to cope with limitations. He didn't innovate the early 3d design, but then again the method as it was known is not around anymore.

iPadCary 2012-05-28 1 point DOS version

Just finished reading an article in WIRED about UnrealEngine4 & how they slather John Carmack/idTech's ass as being "The Father Of 3D Graphics" in the 90s ....

How soon they forget Incentive Software's wonderful flatshade polygonal 3D engine "Freescape" -- IN 1987 !!

John 2010-11-21 0 point DOS version

http://www.lemonamiga.com/games/docs.php?id=5

The scripting language isn't too different from the previous 16-bit version, so this Amiga manual for 3D Construction Kit should suffice. The 8-bit versions have a truncated scripting language due to limited memory. Even though you might find a better manual online, they are usually for Amstrad/Spectrum/Commodore 64.

Tony 2009-03-18 0 point DOS version

Where can I get the Manual?

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