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Chasm: The Rift

DOS - 1997

Alt names
The Chasm - Entering the Shadow Zone, Chasm: The Shadow Zone
Year
Platform
DOS
Released in
United States
Genre
Action
Theme
Editor / Construction Set, FPS, Sci-Fi / Futuristic, Shooter
Publisher
GT Interactive Software Corp., Megamedia Corp., WizardWorks Software
Developer
Action Forms Ltd.
Perspective
1st-Person
Dosbox support
Supported on 0.62
4.48 / 5 - 27 votes

Description of Chasm: The Rift

If you haven't play Chasm: The Rift (also known as The Chasm - Entering the Shadow Zone, Chasm: The Shadow Zone) already, go ahead and download it now! Published in 1997 by GT Interactive Software Corp., WizardWorks Software, Megamedia Corp., Chasm: The Rift features action in a sci-fi / futuristic, shooter, editor / construction set, fps genre.

Captures and Snapshots

Comments and reviews

LRGPNS 2016-07-01 0 point

Good game, while it may not be one of the titans of 90s FPS games, it deserves at least to have a place on the "best of the rest" listing. Despite some people's claims, it is neither a Quake nor a Wolfenstein 3D engine, but its own thing which has some pretty cool features despite the engine limitations. The graphics and theme of the game do remind a bit of Quake at times though.

A CD-image version, including the level editor and CD audio, can be found through the 3D Shooter Legends site.

Also, to you folks who have made any good addon levels, upload them somewhere? I'm sure I am not the only person who'd like to play.

sumyoungman 2016-01-24 0 point

hahaha, so funny that this game is under the EDITOR/CONSTRUCTION SET
theme but the level editor is not present, that's priceless,hey don't get me wrong
here,the people who put this site together have done a fantastic job but it is what it is and the level editor just aint here.....sigh-

poopEpants 2016-01-19 0 point

where is the mapmaker/level editor utility?
my cdrom version from back in the day came with
a program to make my own levels and fill them with
enemies,and it was amazing what you could do with lighting
as far as enemies being able to see you or not, the mapmaker
program made up 50% of what made this game so much fun.
this version is the nuetered version!!!!!!

Sheshbazzar 2014-12-12 0 point DOS version

Has one of the most interesting renderers. The game abounds with originality. It is by no means a Quake engine. Where is the source code?

Sherbert T Cat 2014-07-05 0 point DOS version

Pretty good quake-style game.

TheOlderGamePlay 2014-06-18 -1 point DOS version

6,50:Good game. Quake 1 engine

cccmar 2014-04-17 0 point DOS version

This game's pretty good, had fun while playing it... nonetheless, it just screams for a sequel that we'll never get. What a shame. =.=

vulgerstal 2014-03-17 0 point DOS version

This ukrainian game wasn't released before Quake due to publisher's delay. Ukraine never does trash. Network game included.

Network game: (change/add value in Dos Box Config File)

[ipx]
ipx=true

Server: ipxnet startserver
Client: ipxnet connect 192.168.***.***

Leitbild, 1996's ID vs. Action Forms. Questions?

Leitbild 2013-02-13 0 point DOS version

A nice Quake rip-off from Russia! The engine looks really dull in comparation with Quake (f.e. the heighth of the map structure is limited as it was in the Wolfenstein engine), but it has other nice features like the ability to shoot off limbs and heads from your enemies... Ok, sometimes it looked very stupid if one enemy attacks you with his shoulders instead of his (shot off) arms! XD

But a great variety of locations (missile bases, alien structures, ancient egypt etc.) and a solid an easy gameplay makes it a nice FPS game really worth a look... :)

PISSEDFAGGOT 2013-01-15 0 point DOS version

Hi, I downloaded your game and when I run it in DOSBox it says "runtime error 200 error loading from "csm.bin" HELP!

IateTheCheshireCat 2012-05-05 0 point DOS version

As a fan of Doom, Quake etc I really enjoyed it. It's good!

shad 2012-04-09 0 point DOS version

I remember being amazed at the demo when you could blast enemies arms off. I also remember how the second level completely abandons the mechanic in the full game.

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