Indianapolis 500: The Simulation
DOS - 1989
Also available on: Amiga
Description of Indianapolis 500: The Simulation
Indianapolis 500 is the first racing game by Papyrus Design Group, designers of modern-day classics like NASCAR Racing and IndyCar Racing.
It's basically an excellent 3D simulation of the 25-mile Indianapolis 500. Not a simple arcade racer, where fast reactions are enough to lead to success, but a - for its time - very detailed simulation with great graphics, nice music and sounds by Rob Hubbard and many aspects of the racing-car open for modification. A great classic. Sadly, the game features only the Indy 500 track with no possibility to edit or add new ones. Here is some more information from MobyGames:
Indy 500's graphics are simply stunning considering the system requirements. You cannot find a PC that won't run this game well. The sound is also quite good; if you have an Adlib or Sound Blaster, the engine sounds are amazingly realistic. That's not to say Indy 500 is an arcade game--when it says "simulation", it means it. You can adjust your spoiler, outer and inner tire pressure, and even the amount of fuel you have in your tank to shave precious seconds off of your lap. Also, the physics are true to life: If you enter a corner too fast, centrifugal force pushes you to the outside of the track, tires squealing.
Two thumbs up for this classic that is a forerunner to Papyrus' immensely successful racing series that continues to this day with NASCAR 4 and beyond.
Review By HOTUD
Comments and reviews
Joe Mama 2017-03-16 0 point DOS version
I love this game, bought it a long time ago when it came in a pack along with Gunship 2000 and Jetfighter. Only thing which is a pain is the copy protection of having to refer to the manual when you start the game. I enjoyed playing the 10 laps, no car damage to see how many other cars I could take out. I often either ran the wrong way around the track or littered the main track along the pits with wrecked cars until all the other cars were wrecked, too. The instant replays are fun to watch.
Rougue Warrior 2016-03-06 1 point DOS version
Awsome game. I got this game as a birthday gift when I was 9 and I still play it to this day. Came up with a set up that had me pushing a 240mph top speed.
InsanePhoe 2015-02-28 -1 point DOS version
Spent many a time using pushing crashed cars into a wall and replaying the pack collisions when it was timed in such a way that about 10-15 cars all piled into the debris of cars lined up across the track that had crashed from previous laps.
Imed 2014-10-20 -1 point DOS version
Absolutely love it!.
I remember how epic it was playing the 200 laps race...
Trickster 2014-05-27 0 point DOS version
The graphics were very fluent for its time, and you could really sense the adjustments you'd made. Still, my fave activity was to select a quick race, turn around, and try to organize such massive collisions that only I finished the race.
Knökenknecht 2014-02-19 1 point DOS version
Wow, that was fun - in any aspects: camera angles, collisions, action replay, speed, car tuning and Roland sound support. No, I meant, it was really fun these days. Best game of Papyrus imo.
Vortexfugue 2013-10-14 0 point DOS version
My very favorite racing simulator back in the day.. I loved this game!
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