Description of UMS II: Nations at War
A superior sequel to Rainbird's Ultimate Military Simulator (UMS), UMS II: Nations at War features improved campaign mode, and much more control over units. Veteran wargamer M. Evan Brooks defends the game against critics in his synopsis: "this simulation was more detailed. If at first you don't succeed, fail, fail again. Coverage ranged from the campaigns of Alexander the Great to World War II's D-Day. Often rated by magazines as one of the worst wargames ever designed; this was probably uncharitable. Yes, the computer was horrendously slow, and yes, it did make less than marginal decisions, the fact remains that it did not destroy one's hard drive and had some interesting design concepts."
Definitely worth a look from hard-core wargamers, although noone should expect it to be another Empire.
Review By HOTUD
Captures and Snapshots
Comments and reviews
Knökenknecht 2014-02-19 0 point DOS version
I remember this: after I bought (in Germany) the game, I couldn't start the Overlord campaign. I found out, that apparently the censor, applied a hidden attribute to the campaign file and manipulated the configs on the installation disk. Otherwise I was angered about the Amiga Workbench graphic for the PC version.
A Wise Old Man 2013-02-19 0 point DOS version
KlausH speaks the truth. Considering how much a pile of crap UMS1 was, how UMS2 got out the door, much less even allowed to be proposed as a project, still confuses game industry pundits to this day. Someone had to have been blowing someone for this to happen.
KlausH 2013-01-23 0 point DOS version
This "game" was utter crap. It was the most fraudulant program I had ever seen, far worse than Outpost or Battlecruise 3000AD. I actually bought this garbage in a store. According to the box and all advertising, you could recreate any battle in history, as well as hypothetical near future ones, with customized units and maps. In reality, you could not recreate ANY battle. Most of the features touted on the box simply were not there. You were limited to the 3 buggy canned campaigns, crippled by slow speed, AI bugs, and frequent crashes.
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