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Reach for the Stars: The Conquest of the Galaxy

DOS - 1988

Also available on: Amiga - Commodore 64

Released in
United States
Managerial, Sci-Fi / Futuristic, Turn-based
SSG Strategic Studies Group Pty Ltd.
SSG Strategic Studies Group Pty Ltd.
Dosbox support
Supported on 0.62
4.43 / 5 - 7 votes

Description of Reach for the Stars: The Conquest of the Galaxy

The first time I read about Reach for the Stars was in a computer magazine at the local library, after reading about 10 lines of the review one thought flashed in my brain, "I must have this game!" I never found it, so my expectations was huge, also due to the fact that it is regarded as one of the first and best 4X (eXplore, eXpand, eXploit, eXterminate) games.

Even though the interface is well designed and the graphics is ahead of its time, a look in the manual is recommended as one mistake could seriously cripple your ambition to rule the galaxy. The game universe is quite large, and in every star system there can be several planets, so in the late game you'll have to command vast space fleets while keeping your rapidly growing population from consuming all production.

You can choose to play the game on the basic level (default) or advanced level that adds complexity, expanding your options for research (which is quite limited), random events, and more. The AI is excellent, in my first game I was utterly crushed on the beginner level in turn 20.

Reach for the Stars is one of the games the stand the test of time very well. It has it all: gameplay, excellent balance, tough AI, great replayability, addiction and fun-- qualities sadly lacking from many of today's games. After having played the original I can only say that I will be looking for the remake that SSI is about to release within a very short time, and this time I will get it :)

Review By HOTUD

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Comments and reviews

Tananda 2015-04-30 0 point DOS version

RFTS was a great game, AI is poor but this is meant to be played with friends.

Dan2000 2015-04-11 0 point DOS version

Having played this on shareware with an old friend back in the late 80's, I found this game to be too much fun. I did, however find a flaw, aka cheat for the game. Since I haven't played in decades, all I remember was there was a way to make a purchase, and sell the ship, keeping the money and cloning the point of massive amounts of credits, to buy and build an armada. The one time I used it to it's complete potential, I had 3 armadas of ships, surrounding 3 different planets. The first was smaller, and realistic, maybe about 25 when it was found, there was no suspect. But then, when my friend found the other 2 with hundreds of ships...he used many four letter words to describe the situation. LOL..IT WAS FUNNY but all in all the cheat was not usedagain, to make the game palyable and fair

DanTheTerrible 2014-11-26 5 points DOS version

Reach for the Stars is essentially a computerized version of MetaGaming's boardgame Stellar Conquest (1974). Many of the game's concepts were included in Microprose's Master of Orion 1 (1993). Master of Orion 2 (1996) was more of a departure in that it included elements from the Microprose Civilisation series. Master of Orion 3 was a completely different game, and universally considered poor. Most afficiOnados of turn based galactic conquest games consider Master of Orion 2 to be the best of its time, and it still holds up today (18 years after publication).

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