Sabre Team
DOS - 1994
Also released on: Amiga - Atari ST
Description of Sabre Team
One of the best squad-level turn-based games ever made, Sabre Team was a minor hit on the Amiga for Krisalis, but failed to make any impact in the PC market, no doubt due to the (well-deserve) success of X-COM, a similar game that was occupying an obscene amount of my time-- and many others'-- in front of the computer.
The timing of Sabre Team's release could not have been worse, and as a result of the head-on collision with the X-COM mania, the game never got the attention it deserves. The plot is hackneyed, but serviceable: crazed terrorists have taken control of the American Embassy in London. It is your job, naturally, to pick a team of armed S.A.S. agents (British version of the US' SEAL team) and send them to rescue the hostages and capture the terrorists.
More interesting than the plot is the inspiration behind it-- the game was inspired by the famous Iranian Embassy hostage situation that introduced the world to the grimly efficient S.A.S. squad. For many, the S.A.S (a.k.a. "Sabre Team" are the black-clad rescuers of Princes Street depicted by the BBC as the pictures of the last minutes of the siege were relayed live around the world. Sabre Team the game is dedicated to S.A.S. agents, based on as much information as the designers can get their hands on.
Gameplay will be very familiar to X-COM fans: select squad members, equip them, and send them to tactical missions played out in nicely drawn isometric overhead view. In contrast to X-COM's user-friendly interface, though, Sabre Team's interface is very opaque, confusing, and leaves a lot to be desired. Although most frequently-used commands are laid out as icons on the main game screen, many common actions (e.g. equipping your agent with a new gun) still require more than a few clicks. The game also suffers from small quirks that together prevents the game from being a totally immersive experience. For example, an agent with a 99 marksmanship score can still miss ridiculously easy shots, and enemy AI leaves much to be desired.
Despite interface woes and small annoyances, though, Sabre Team is still a great game once you get the hang of it. There are many weapons to choose from, all modelled after real-life weaponry used by the S.A.S. There are nice touches to the genre, such as the tradeoff between the number of action points and inventory items: you can load up an agent with 5 big rocket launchers, but he will likely end up with too few action points to use them all. Perfect for fans of X-COM and Jagged Alliance who are looking for a game that bridges these two classics, and don't mind some user-unfriendliness. Thumbs up!
Review By HOTUD
External links
Comments and reviews
MarkTheMorose 2020-05-12 2 points
Moogle: A text manual covering the Amiga and PC versions is available at https://www.gamesdatabase.org/Media/SYSTEM/Commodore_Amiga/Manual/formated/Sabre_Team_-_1992_-_Krisalis_Software.htm
That should get you started at least,
Moogle 2019-09-28 1 point DOS version
Does anybody have the manual that's specifically for DOS? Can't find it anywhere. D=
Paulo José 2014-12-19 1 point DOS version
MY first game in pc , i have the original disk 3,5" , is a good game .
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Buy Sabre Team
Sabre Team is available for a small price on the following websites, and is no longer abandonware. GOG.com provides the best release and does not include DRM, please buy from them! You can read our online store guide.
Game Extras and Resources
Some of these file may not be included in the game stores. For Sabre Team, we have the following files:
Other Releases
Sabre Team was also released on the following systems:
Amiga
- Year: 1992
- Publisher: Krisalis Software Ltd., Mirage Software
- Developer: Krisalis Software Ltd.
Atari ST
- Year: 1992
- Publisher: Krisalis Software Ltd.
- Developer: Krisalis Software Ltd.
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