Chagunitzu
DOS - 1990
Description of Chagunitzu
Paganitzu and Chagunitzu is a pair of fun action/puzzle games programmed by Keith Schuler.
In both games, your goal is to help a hapless hero go through rooms of puzzles and traps to find treasure and a way out. You will need to push objects, deal with hostile animals like snakes and spiders, and navigate puzzling maps. Both games are fun, easy to learn, and are a nice combination of reflexes and brain-teasing puzzles.
If you enjoy the likes of Chip's Challenge but want a bit more action, both of these underdogs are well worth your time. Both games even include some hidden rooms and treasures, built-in hints, and even funny animated sequences. Two thumbs up!
Some interesting information about the games' history in the designer's own words: "I started working on video games when I was about eight years old, using a TRS-80 Color Computer. Over the years I got a few minor things published in magazines, the most significant being a game called Castle Zhagwhar. My first few PC creations were board games. During high school, before I could drive, I created Chagunitzu, successor to Castle Zhagwhar. Scott Miller liked it and had me create the sequel, Paganitzu, for Apogee."
Review By HOTUD
External links
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Comments and reviews
Spot 2010-11-19 0 point DOS version
Seems to be the predecessor of the "Pyramid of Paganitzu".
So it should be likewise.
Paganitzu was a moderate success for Apogee, though it was the best so far as puzzle. Besides having excellent puzzles it also had an arcade feeling.
Was one of the few that it was worth to go until the end.
One puzzle after another! Why? Because it was there!
Some where really puzzling.
You had to find a new way to solve it, different from any other before.
It deserved to be payed. Which I did!
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