Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
B.C. Story
Arcade
1997
Beasts & Bumpkins
Windows
1997
Beatdown
Windows
1999
Beauty or The Beast
Windows
2001
Beetle Run
Windows, Windows 3.x, Mac
2002
Beetris
DOS
1989
Bejeweled 3
J2ME
2012
Bejeweled: Twist
J2ME, Symbian, Zeebo
2009
Bellhop
Apple II
1982
Beneath a Steel Sky
DOS, Amiga
1994
Berenstain Bears Jr. Jigsaw
DOS
1988
Be Richer!
Windows
2011
Be Rich!
Windows
2011
Berlin Wall
DOS
1993
Besieger
Windows
2004
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