Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Battlecruiser 3000AD v2.0
Windows
1998
Battle for Midway
Commodore 64, MSX, ZX Spectrum, Amstrad CPC
1984
Battle for Troy
Windows
2004
Battle Mages
Windows
2003
Battle Mek
Windows
1999
Battle of Britain
Commodore 64, ZX Spectrum, Amstrad CPC
1985
Battle of Britain II: Wings of Victory
Windows
2005
Battleship / Trouble / Perfection Collection
Windows
2007
Battles in a Distant Desert
Windows 3.x
1993
Battle Snake
Windows
2001
Battle Stations
SEGA Saturn
1997
Battlezone II: Combat Commander
Windows
1999
B.A.T.
DOS, Commodore 64, Amiga, Amstrad CPC, Atari ST
1990
BC Kings
Windows
2009
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