Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Ballerburg: Castle Siege
Windows
2001
Ballistic
Windows, Arcade, Nuon
2004
Ballistic
DOS
1996
Ball Park
Atari ST
1991
Bambuzle
Acorn 32-bit
1991
Bang Bang Ball
Arcade
1996
BARS
DOS
1994
Baseball Stars
Neo Geo Pocket, Neo Geo Pocket Color
1998
BaseZone
Windows
2001
Basketball Challenge
DOS
1987
Battalion Commander
Commodore 64, Atari 8-bit, Apple II
1985
Battle Bugs
DOS
1994
Battle Charge
DOS
1993
Battle Commander: Return of Waroid
Windows
1999
Battlecruiser 3000AD
DOS
1996
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