Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Edufun! The Jar Game & Chaos
Atari 8-bit, Apple II
1982
Efteling Tycoon
Windows
2008
EGGY
MSX
1985
Eigo de Go!
3DO
1996
Election
Commodore 64, ZX Spectrum, Amstrad CPC
1987
Electric Jigsaw
DOS
1990
Elf Tales
J2ME
2003
Elixir
Windows
2003
Elvira
DOS, Commodore 64, Amiga, Atari ST, PC-98
1990
Embassy Assault
ZX Spectrum
1983
Emeraldia
Arcade
1993
Emergency 2: The Ultimate Fight for Life
Windows
2002
Emergency 3
Windows
2005
Emergency Ambulance Simulator
Windows
2011
Emergency: Fighters for Life
Windows
1998
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