Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Emergency Fire Response
Windows
2003
Emilio Sanchez Vicario Grand Slam
DOS, MSX, ZX Spectrum, Amstrad CPC
1989
Emperor: Battle for Dune
Windows
2001
Emperor of the Mines
Amiga
1989
Emperor: Rise of the Middle Kingdom
Windows
2002
EmPipe
Windows, Windows 3.x
1999
Empire Earth II
Windows
2005
Empire Earth III
Windows
2007
Empires: Dawn of the Modern World
Windows
2003
Empires & Dungeons 2: The Sultanate
Windows
2011
Empires & Dungeons
Windows
2006
Endurance
ZX Spectrum, Amstrad CPC
1985
Enemy Infestation
Windows
1998
Enemy Nations
Windows, Windows 3.x
1996
Energy Mover
Amiga
1995
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