Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Enigma Force
Commodore 64, ZX Spectrum
1986
Enterprise
Amstrad CPC
1987
Entertainment Tonight
Commodore 64
1984
Equilibrium
DOS
1993
Erebus
Amstrad CPC
1986
E.R. Mania
Windows, Mac
2009
Ernie's Magic Shapes
DOS, Commodore 64, Atari 8-bit, Apple II
1984
Escape from Paradise City
Windows
2007
Escape Velocity
Mac
1996
Essex
DOS, Commodore 64, Atari 8-bit
1985
Etemible: Tenjō Mukyū
PC-98
1995
Eternal Legend
Game Gear
1991
Etherlords II
Windows
2003
Europa Universalis
Windows
2000
Europa Universalis II
Windows, Mac
2001
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