Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Euro-stad
DOS
1991
Evening Star
Commodore 64, ZX Spectrum, Amstrad CPC, BBC Micro, Electron
1987
Everest
Windows
2000
Evil Genius
Windows
2004
Evil Islands: Curse of the Lost Soul
Windows
2000
Evolution: The Game of Intelligent Life
Windows
1997
Evolve!
DOS
1993
ExcaliBug
Windows
2001
Excalibur
Atari 8-bit
1983
Exodus: The Last War
Amiga
2000
Experiment 12
Windows, Mac
2013
Expert Common Knowledge
DOS
1992
Exploding Atoms
DOS
1992
Extasy
Amiga
1992
Extra Bases
Arcade
1980
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