Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Amazing
Dragon 32/64
1982
Amelie Minuit
Amstrad CPC
1985
A*M*E*R*I*C*A
Windows
2001
American Conquest
Windows
2002
American Conquest: Divided Nation
Windows
2006
American Conquest: Fight Back
Windows
2003
American Speedway
Arcade
1987
Amy's First Primer
DOS
1985
Anachronox
Windows
2001
Anarchy 2087
J2ME
2007
Ancient Evil: Curse of the Snake Cult
Windows
2001
Ancient Red
Palm OS
2000
Ancient Wars: Sparta
Windows
2006
Andy Capp
Commodore 64, Amstrad CPC
1987
Animal Land
J2ME
2003
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