Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
A Silly Noisy House
Windows 3.x, Mac
1993
Asmodeus: Tajemný kraj Ruthaniolu
DOS
1996
Atari Slalom
Atari ST
1993
ATC Simulator
BBC Micro
1983
Atomica Deluxe
Windows, Windows Mobile
2002
Atomic Point
Arcade
1990
Atomic
Windows, Windows 3.x
1999
Atomino
DOS, Mac, Commodore 64, Amiga, Atari ST
1990
Atrox
Windows
2001
ATV Track
Arcade
2002
Austerlitz: Napoleon's Greatest Victory
Windows
2002
Autumn Dynasty
Symbian
2011
A Vampyre Story
Windows, Mac
2008
Averno
DOS
1989
Aviator
BBC Micro
1983
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