Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
The Pettigrew Chronicles
Commodore 64
1984
The Pro Yakyū '91
Game Gear
1991
The Quarter Mile
Apple II
1987
The Restaurant Game
Windows, Mac
2007
The Road to Baghdad
Windows
2004
The Robot Club
Windows
1997
The Roots: Gates of Chaos
N-Gage
2005
The Saddam Hussein Game
Amiga
1991
The Secret of Bastow Manor
Commodore 64, Amstrad CPC, VIC-20
1983
The Sentry
DOS, Commodore 64, Amiga, ZX Spectrum, Amstrad CPC and 2 more...
1989
The Settlers II: 10th Anniversary
Windows
2006
The Settlers III
Windows
1998
The Settlers II: Veni, Vidi, Vici
DOS, Mac
1996
The Shadows of Mordor
DOS, Mac, Commodore 64, ZX Spectrum, Amstrad CPC, Apple II
1988
The Show
Windows
2007
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