Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Theme Hospital
DOS
1997
Theme Park
DOS, Genesis, SEGA Saturn, Amiga, 3DO, Jaguar
1994
The Moochies
Amiga
1992
The Movies
Windows, Mac
2005
The Mystic Well
DOS, Atari ST
1992
The Necrons
DOS
1997
The Oakflat Nuclear Power Plant Simulator
DOS, Commodore 64
1992
Theocracy
Windows
2000
The Office
Windows
2007
The Oregon Trail 1.2 for Windows
Windows, Mac
1995
The Oregon Trail
DOS, Windows 3.x, Mac, Apple II
1990
The Oregon Trail: American Settler
J2ME
2012
The Outforce
Windows
2000
The PDP-10 Timesharing World Series
Mainframe
1965
The Pearl of Dawn
Commodore 64
1990
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