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Theocracy

Windows - 2000

Alt name Aztec: Empire of Blood
Year 2000
Platform Windows
Released in Czechia, France, Germany, United Kingdom
Genre Strategy
Theme Fantasy, Pre-Columbian Americas, Real-Time
Publisher Ubi Soft Entertainment Software
Developer Philos Laboratories
Perspectives Isometric, Diagonal-down
4.39 / 5 - 31 votes

Description of Theocracy

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Theocracy is a game I first saw some two years ago at the I-Magic stand at one of the big game shows. At the time, I-Magic were very much into relatively innovative, if not top-selling, strategy games, Seven Kingdomsbeing a good example of their wares. But then I-Magicdecided to go with an on-line only focus, and as a result Seven Kingdoms 2Shadow Company and Theocracy all got punted to Ubisoft. With the recent release of Theocracy, all three games are now out, at least in some part of the world.

The problem that Theocracy faces is that, due to the publisher shenanigans, it didn't make it out before Age of Empires 2. Given Microsoft's release is a multi-million selling blockbuster, and the theme, or at least the appearance, of Theocracy is somewhat similar, Ubisoft are up against it. Theocracy is not a bad game, but it's also not a great one. Clearly a lot of thought has gone into the design, but a handful of clever new features doesn't manage to prop up the gameplay quite enough for my tastes. The setting is novel; post-Aztec Mexico, around the 14th Century. The game's objective is to lead your tribe to control of the 50 or so provinces that make up the strategic map, and to prepare for the invasion of the Spanish once a hundred game years have elapsed. The most obvious way to can gain control of new territory is by military conquest, but you can also use diplomacy; a province allied to you for ten years will join your tribe automatically. As with most empire-building games, you have to balance military expansion with resource gathering, so that you can feed your people, put up new buildings, and train new workmen, priests or warriors.

The game works at the strategic and tactical level. At the strategic level the clock ticks by continuously at a speed of your choosing. You can see the whole map and watch armies and caravans on the move between provinces, and watch those provinces change hands as events unfold. If you choose to zoom in on a single province, time stops. You can then issue orders for your workers at your own leisure, for example re-assigning slaves from farming work to stone mining duties, or you might decide to build a new military training barracks. Only when you return to the main strategic view can time be restarted. The rather odd result of this design is that you can watch workers harvesting food in the province map, but they're not actually doing anything; the graphics, which are very well animated, are merely representative of what's happening. Resources in the game include grain, meat, wood, stone and gold. These can be gathered where present and then held separately in each territory. They require storehouses to be stockpiled. If you want to shift resources around, you need to use caravans, formed from teams of llamas and llama masters. It's here that you get the first hints that the game has a few cracks in its design. Not only is there no way to get an overview of resources, armies or buildings in all your provinces, but tasks such as allocating workers to duties and setting up caravans of people or goods are painfully intricate. The game graciously gives you a glut of hot key options, one of which selects all idle workers, but panning around the province map to put them to work is a bigger chore than it should be. Part of the problem is that there's no happy medium between the zoomed out view (where all units are unrecognisable one-pixel dots) and the zoomed in view (where navigation is made hard by the lack of a mini-map).

There is an auto-governor option for each province, but to get a governor you need to spend real game jewels, which are very hard to come by early on. Excessive micromanagement is thus rather forced upon you, when it need not be. A governor should give a reward such as a production bonus, rather than being the means by which to make playing the game more pleasant.

The graphics are certainly not bad, in fact many of the animations in the zoomed in province view are very high quality. I particularly like the dancing priest who marks the sacrifice of your slaves (such sacrifices gain you mana for spell-casting). But all the cute looks in the province view don't really gain you anything gameplay-wise; sure you can watch them at work, but time is frozen and their "representative" movements don't really mean anything, as nice as they are. In Age of Empires 2 a worker carrying a stone is giving you new resources. In Theocracy you get a certain annual resource income based on the number of people working at a certain building type. In reality, the only important screen is the province information screen. When you find yourself string at these frequently, the lack of a "next province" button, another interface weakness, strikes home. The feeling of the Mexican/Aztec setting is captured well. The looks do share, at first glance, a more than passing resemblence to Age of Empires 2. Of course, Theocracy has a strategic wrapper that AoE 2 lacks, but at the same time it fails to deliver the polished, slick feel of its shelf rival. While territorial expansion can be achieved diplomatically, quick success lies in combat. Here Theocracy falls short. It does offer combat formations, using leaders who you can promote from the more experienced troops in your own military ranks, and the ability to customise those formations to one of four presets. However, as soon as battle is joined, the formations are lost and their worth apparently lost with it. More problematically the path-finding is poor, with some troops getting stuck and others taking exceedingly long detours. But the greatest weakness is the lack of variety of combat units - you have infantry, spearmen and archers, and that's about it. No cavalry, and certainly none of the inter-unit type nuances of AoE 2. Perhaps the unit choice reflects history, but it doesn't make for good gameplay.

The game attempts to make up for the limited unit variety by offering a sprinkling of magic types and the ability for wild jaguars to be used in combat. The latter are somewhat gimmicky. The magic falls into five categories or "spheres" - sun (fire), moon (protection), star (black art), nature (healing) and soul (a mixture of each). Priests can belong to only one of the five spheres, and can learn up to 4-6 spells. The problem with magic users, much as with the leaders and heroes who can wield special items, is that in combat it is very difficult to control and make use of these valuable units. There is no combat speed control, nor any ability to pause the real-time action to give orders. As a result battles tend to degenerate into massed brawls, rather than being the set-piece formation-dominated affairs that I would expect the designers had intended. With military units, and in particular the special units, taking a fair while to produce, to have them so vulnerable in combat is frustrating. Perhaps a turn-based combat system would have been more appropriate; anyone who would take to the staretgic game would likely have the patience to resolve battles in a more relaxed fashion. The game has some trade and diplomacy options, but these are very minimal. Diplomacy is of the "war, peace or ally" variety, while trade (via caravans) is focused on shifting your own materials between your own provinces. As with province governors, it seems trade can only be automated by creating a special unit, the trader/merchant. This makes the interface again more complex and click-heavy than it need be. The interface is also lacking in some other areas. One is that getting information on a province involves some clumsy mouse movement. Another is the lack of a mini-map in the province view, which I find baffling; this causes considerable disorientation in battle (made worse by the fact that you can't alter the battle speed).

The game tutorials are quite well engineered, and the manual is relatively thick and helpful. The strategic map of Mexico is fixed for each game, and you can only play as the same empire each time, so your opening moves will always probably be the same. While Philos argues that each game can unfold differently, the reality is that unlike the majority of strategy games that offer a random map option, or at least a number of scenarios, the replay value is going to be rather limited for most people. 

Theocracy is a game with a number of interesting design features, and it boasts a very novel, and rather appealing, historical setting. The graphics and animations are of a generally high quality, comparable in most areas with AoE 2. However, the gameplay itself is found lacking, particularly in combat where the hectic battle pace, poor path-finding, the meaningless formations, vulnerable special units, and the lack of unit variety combine to leave the gameplay feeling rather flat. The unnecessary micro-management of provinces and lack of useful summary screens also bog the game down. After 100 game years you have to fend off the Spanish invasion. Unfortunately none of my games lasted that long, and once you've restarted five times, your desire to play out the same fixed scenario yet again begins to fade.

On paper an intriguing game, in practice, a disappointment.

Review By GamesDomain

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Comments and reviews

Francesco Cavalli 2023-10-23 1 point

Any idea if it's possible to mod the start date so that you have more time exploring the map before the Spanish arrive?

Devhoon 2023-09-17 1 point

Managed to install game, however when I mount game disk 2 and then try and run with a fix i get an error code openR: File not found 'data/mananim/archer_stand.idx'

Trying to run the game with just disc two will open the start up, click play and the game never opens.

ZniseGlom 2023-08-25 0 point

Any idea how to fix the sluggish and delayed mouse click??

Zek 2023-04-10 0 point

I tried but still doesn't work :( any help would be appreciated. It seems like it downloaded but would not start when i press play and yes play CD is already mounted...

cocolastico 2023-02-07 4 points

what and where is the FIX ? thanks

FabZoltis 2023-02-01 0 point

i try run it wit compatibility win 98 but its didnt work and i cant install......somebody help pls..i used win11

Gabe 2023-01-22 -1 point

1. Use Deamon Tools Lite.
2. Install with compatibility Windows 98
3. Run with FIX with CD2 in drive.
4. Don't brake intro!
5. Have fun :)

SirLanceAThot 2022-07-07 1 point

Played and beat the thing back in the day (I was 12, dunno how I managed since it is kind of a hard game). The horrible pathfinding is it's biggest weakness.
I can run it under win10 64bit.

Steps to take:
1. Mount CD1 (e.g. with free DeamonTools light), open content and run the setup.exe with win98 compatibility.
2. Install. Note that the directX setup can hang up. Just end the relate task to finish the setup (or end the whole setup, it is isntalled at that point and doesn't matter)
3. Place the files from the fix
4. Mount CD2. This always needs to be mounted to play.
5. Run the fix exe with win98 compatibility and override DPM (by application) settings
6. While playing, ignore the "surface busy" message when getting kicked to desktop. DON'T click OK, just switch back into the game. May need to be repeated every game session.

Problems:
1. The mouse clicks feel sluggish, delayed and are sometimes ignored (noticable when drawing squares to select units.) Makes battles and microing really hard to pull off. Any idea how to fix that?
2. I had a cheat trainer for the original version, but it doesn't work with this one (for jewels). Finding trainers that are not full of malware is a bit of a pain these days.

Tips (spoiler?):
Primary cheese tactic: Use the moon/star high priests to spam the temporary ghost soldiers. They are OP as hell. Support with a few guard units (heroes, catapults, archers) and give defensive items to the priests. Much easier to handle than big armies.

dos 2022-03-06 0 point

can the iso be mounted onto a virtual disk drive to install?

Baner 2022-02-05 -1 point

You need to out the game on a CD or disk to make playable

Willow 2022-01-15 1 point

Hey Murph, I've had consistent success mounting theocracy with PowerISO

Murph3123 2021-12-05 3 points

Trying to run game in windows 10, unable to open file/mount, keeps saying disc file corrupted. Can someone please help with this. I've been trying many different options to get this game running.

mundog 2021-11-12 1 point

hi cant get thistorun on my laptop, remember playing this as a kid,keep sayings it corrupt,can anyone help m,e

LK 2021-08-03 1 point

Hey guys - I have run into 'the disc image file is corrupted' when I try to mount to iso files, any ideas on what I can try?

RescueOp 2021-04-07 0 point

Working for me on windows 10! I struggled to get the install to run at all, but it worked after I burned it to a physical disk (and ran in compatibility mode). It got stuck at the install DirectX stage but that doesn't seem to matter. Running the game didn't work initially but after I placed the fix file in the programs files directory and ran it using that: it worked :) . The Music seems to only play if you run that file from the installed directory and not from a shortcut. Really happy to be playing this again!

discord mlp 2021-03-05 4 points

windows 98 compatibility mode MadCat

Nuclearseal 2020-09-09 -1 point

guys, can we play lan games? i walways wanted to play Theocracy in multiplayer
but by the time i got the game...servers were already down

gambito 2020-04-06 -2 points

I have a problem, the pc asks me to insert disk 2 (game play). How did you solve that problem? @MADCAT

Shade 2020-03-17 4 points

Can't install it, just gives an installation error: "Not support platform. Couldn't install...
Trying to run on win10.

MadCat 2020-03-15 4 points

Incredible! It's working! But there's no music which is important for me to hear as a part of this nostalgia. If you got SURFACEBUSY problem just do not click ok and look at the task bar your game is still running great select it and keep playing it!

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Windows Version

Game Extras

Various files to help you run Theocracy, apply patches, fixes, maps or miscellaneous utilities.

FixEnglish version 2 MB

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