Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Bubble Heroes
Amiga
2000
Bubble Puzzle 97
Windows
1997
Bubble Puzzle
DOS
1995
Bubble Shooter
Symbian, Windows Mobile
2004
Bubbles
Windows
2004
BuildCity
Windows
2002
Builderland: The Story of Melba
Amiga, Amstrad CPC, Atari ST, TurboGrafx CD
1991
Bump & Bomp
DOS
1995
Bumperball
Atari 8-bit
1982
Business Tycoon
Windows
2000
Bust-A-Move 3
Windows, SEGA Saturn, Arcade
2001
Bust-A-Move 4
Windows, Arcade
1999
Bust-A-Move
Windows, Game Gear, WonderSwan, 3DO
1995
Bust-A-Move Again
DOS, Mac, SEGA Saturn, Arcade
1996
Loading
["..."]
...