Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
BreakThru!
Windows 3.x, Mac, SEGA Saturn
1994
Brigade Commander
Amiga
1991
Brigade E5: New Jagged Union
Windows
2005
Brimstone
DOS, Mac, Commodore 64, Atari 8-bit, Apple II
1985
Brix
DOS
1992
Brix 2 Deluxe
DOS
1992
Brix 3: Superlogic
DOS
1994
Brix
DOS
1991
Bronx Street Cop
ZX Spectrum, Amstrad CPC
1989
Bubble Bash!
J2ME, iPod Classic
2006
Bubble Boom Challenge 2
J2ME
2011
Bubble Boom Challenge 3
J2ME
2012
Bubble Boom Challenge
J2ME
2008
Bubble Crack
DOS
1995
Bubble-Head
Apple II
1983
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