Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
A 320
DOS, Amstrad CPC
1989
Aardvarks
Amiga
1994
Abandoned Places 2
Amiga
1993
Abandoned Places: A Time for Heroes
DOS, Amiga
1992
ABC
Commodore 64
1995
A.B. Cop
Arcade
1990
A Bee C's
Commodore 64
1983
Abomination
Windows
1999
Ace Attacker
Arcade
1988
Acid Drop
Atari 2600
1992
A Clue's Solution
DOS
1993
Across the Rhine
DOS
1995
Act of War: Direct Action
Windows
2005
Advanced Blackjack
Apple II
1983
Advanced Destroyer Simulator
DOS, Amiga, Amstrad CPC, Atari ST
1990
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