Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Adventure Math
DOS
1992
Adventures in the Galaxy of Fantabulous Wonderment
Windows
2005
Aegean Voyage
Commodore 64, ZX Spectrum
1984
Affili8!
Commodore 64
2008
Against Rome
Windows
2003
Agent Super-Bond
Arcade
1982
Age of Alexander
Windows
2009
Age of Booty
Windows
2009
Age of Empires
Windows, Mac
1997
Age of Empires III Mobile
J2ME
2007
Age of Empires II Mobile
J2ME, ExEn
2005
Age of Empires II: The Age of Kings
Windows
1999
Age of Empires: Pocket PC Edition
Windows Mobile
2003
Age of Sail II
Windows
2001
Age of Sail II: Privateer's Bounty
Windows
2002
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