Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Agress: Missile Daisenryaku
Arcade
1991
Ah Eikou no Koshien
Arcade
1990
Ai Iijima Interactive Video Clip: Good Island Cafe
SEGA Saturn
1996
Aimpoint
DOS
1996
Air Force Commander
DOS, Amiga
1992
Air Havoc Controller
Windows 3.x
1994
Airline Tycoon Evolution
Windows
2002
Airport Control Simulator
Windows
2010
Air Support
Amiga, Atari ST
1992
Air Support
Commodore 64, Atari 8-bit
1984
Air Traffic Controller
DOS
1985
Air Traffic Controller
DOS
1983
Air Trix
Arcade
2001
Akanbe Dragon
MSX
1988
A Kingdom for Keflings
Windows
2010
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