Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Akte Europa
Windows
1997
Aktie-Bal III
DOS
1994
Aktie-Bal II
DOS
1994
Aktie-Bal
DOS
1994
Akuma: Demon Spawn
Windows
1998
Alchemist
Windows
1997
Alchemyst
DOS
1992
Aleshar: The World of Ice
DOS
1997
Alexander
Windows
2004
Alexander: The Heroes Hour
Windows
2004
Alexey's Dwice
Windows
2006
Aliants: The Desperate Battle For Earth!
DOS, Commodore 64, Atari 8-bit, Atari ST
1988
Alien
Commodore 64, Amstrad CPC
1984
Alien Encounter
Windows
1998
Alien Garden
Atari 8-bit
1982
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