Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Crayon Shin-chan: Taiketsu! Quantum Panic!!
Game Gear
1995
Crazy Frog Racer
Windows
2005
Crazy Penguin Catapult
J2ME
2007
Create
Windows, Mac
2010
Creation
DOS
1997
Crescent Suzuki Racing
Windows
2006
Crossing 3D
Windows
2002
Crown of the North
Windows
2000
Crusader Kings
Windows
2004
CRW 2
PC-98
1995
CRW: Metal Jacket
DOS, PC-98
1995
Crystal Defenders
J2ME, iPod Classic
2011
Crystalix
Windows
2005
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