Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Crystalize!
Windows
2005
Crystalize! 2: Quest for the Jewel Crown!
Windows
2006
Crystal Mountain
Symbian
2010
CSI: NY - The Game
Windows
2008
Cuban Missile Crisis: Ice Crusade
Windows
2005
Cuban Missile Crisis: The Aftermath
Windows
2005
Cube Battler: Story of Anna
SEGA Saturn
1997
Cube Battler: Story of Shou
SEGA Saturn
1997
Cubes
J2ME
2007
Cue Brick
Arcade, Sharp X68000
1989
Cultures 2: The Gates of Asgard
Windows
2002
Cultures
Windows
2000
Cyberball 2072
Lynx, Arcade
1991
Cyber Dodge
TurboGrafx-16
1992
Cyberstorm 2: Corporate Wars
Windows
1998
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