Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Corby's Murder Mystery
DOS
2003
Corporation
Commodore 64
1988
Corum Oejeon: Igye-ui Gangnipja-deul
Windows
1999
Cosmic Combat
Apple II
1981
Cosmic Life
Commodore 64, Atari 8-bit
1983
Cossacks: Back to War
Windows
2002
Cossacks: European Wars
Windows
2000
Cossacks II: Battle for Europe
Windows
2006
Cossacks II: Napoleonic Wars
Windows
2005
Counter Action
DOS
1996
Country Vid Grid
Windows 3.x
1995
Courageous Perseus
MSX, FM-7
1985
Crabby Adventure
Windows
2006
Crasher
Windows
2011
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