Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Computer Circus Maximus
DOS
1984
Computer Operator
DOS
1982
Conflict in Vietnam
PC Booter, Commodore 64, Atari 8-bit, Apple II
1986
Conflict Zone
Windows
2001
Connectris
DOS
1996
Connex
DOS
1992
Conqueror
DOS, Amiga, Atari ST, Acorn 32-bit
1990
Conquest Earth: "First Encounter"
DOS, Windows
1997
Conquest: Frontier Wars
Windows
2001
Constructor
DOS
1997
Controller
Atari 8-bit
1982
Cooking Dash: DinerTown Studios
Windows
2009
Cooking Dash
Windows
2008
Cool Boarders Pocket
Neo Geo Pocket Color
2000
Cool Cool Jam
Neo Geo Pocket Color
2000
Loading
["..."]
...