Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Command & Conquer: Red Alert 3 - Uprising
Windows
2009
Command & Conquer: Red Alert
DOS
1996
Command & Conquer: Red Alert
J2ME
2009
Command & Conquer: Sole Survivor
Windows
1997
Command & Conquer (Special Gold Edition)
Windows
1997
Command & Conquer: Tiberian Sun
Windows
1999
Command H.Q.
DOS, Mac
1990
Commandos 2: Men of Courage
Windows
2001
Commandos 3: Destination Berlin
Windows
2003
Commandos: Behind Enemy Lines
Windows
1998
Commandos: Beyond the Call of Duty
Windows
1999
Compendium
ZX Spectrum, Amstrad CPC
1987
Competition Karate
Apple II
1984
Complete Kroz Series
DOS
1987
Compusport Grand Prix
VIC-20
1983
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