Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Coloric
Amstrad CPC
1985
Coloris
Amiga
1990
Colorix
Apple II
2004
Columns III: Revenge of Columns
Genesis, Arcade
1993
Columns
ZX Spectrum, Amstrad CPC
2006
Combat Engineer
Windows
2002
Combination Lock
DOS
1992
Comic Kicker: Euro 2000
Windows
2000
Command & Conquer
DOS, Mac, SEGA Saturn
1995
Command & Conquer 3: Tiberium Wars
Windows, Mac
2007
Command & Conquer 4: Tiberian Twilight
J2ME
2010
Command & Conquer 4: Tiberian Twilight
Windows
2010
Command & Conquer: Generals
Windows, Mac
2003
Command & Conquer: Red Alert 2
Windows
2000
Command & Conquer: Red Alert 3
Windows, Mac
2008
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