Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Close Combat: Modern Tactics
Windows
2007
Close Combat: The Battle of the Bulge
Windows
1999
Cloven Crania Meadow
Windows
2005
Codename: Panzers - Phase One
Windows
2004
Codename: Panzers - Phase Two
Windows
2005
Coffee Break 2
Windows
2005
Coffee Break
Windows
2005
Cogito
Windows 3.x, Mac
1992
Colin McRae Rally
Windows
1998
Colin the Cleaner
ZX Spectrum
1987
CoLoBot
Windows
2001
Colonial Project 2
Windows
2001
Colonial Project
DOS
1996
Colony Defense
Windows
2010
Colony Wars 2492
DOS
1996
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