Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
ClockWerx
SEGA Saturn
1996
Clonk
DOS
1994
Clonk 3: Radikal
DOS
1996
Clonk 4
Windows
1998
Clonk Advanced Players Edition
DOS
1995
Clonk Endeavour
Windows
2004
Clonk Planet
Windows
2000
Clonk Rage
Windows, Mac, Linux
2007
Clonus II
Atari 8-bit
1982
Clonus
Atari 8-bit
1982
Close Combat
Windows, Mac
1996
Close Combat: A Bridge Too Far
Windows, Mac
1997
Close Combat: Cross of Iron
Windows
2007
Close Combat III: The Russian Front
Windows
1999
Loading
["..."]
...