Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Chaos League
Windows
2004
Chaos League: Sudden Death
Windows
2005
Chaos Seed: Fūsui Kairōki
SEGA Saturn
1998
Chennault's Flying Tigers
Atari 8-bit
1981
Chibi Maruko-chan no Taisen Puzzle Dama
SEGA Saturn
1995
Chicago 1930
Windows, Mac
2003
Chris Sawyer's Locomotion
Windows
2004
Christmas Crash
J2ME
2006
Cijfer-puzzel
DOS
1991
Cindy's Sundaes
Windows
2008
City Builder Tycoon
Windows
2010
CivCity: Rome
Windows
2006
Clacker
Atari ST
1991
Cleopatra's Fortune
SEGA Saturn, Arcade
1997
Clipper
Atari 8-bit
1983
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